游戏休闲环境中的功能点方法

R. S. Dewi, T. Andari, A. P. Subriadi, Sholiq
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引用次数: 4

摘要

功能点(FP)方法已被证明是一种可靠且有效的方法,可用于评估成千上万个软件开发项目的工作量。如今,手机游戏开发(尤其是休闲游戏)正在蓬勃发展。因此,研究人员很高兴测试FP方法是否也可以应用于估算游戏开发工作量。FP方法通常包括3个主要阶段:对未调整FP的5个参数进行加权,计算14个复杂度因子,计算调整FP。对8款休闲游戏进行了调查,并对每款游戏的投入价值进行了估算。因此,我们得出结论,FP并不适合预测手机休闲游戏的投入情况。在工作量估计和实际工作量之间有376%的偏差。作者认为,对于手机游戏开发,游戏视角需要重新调整到5个输入参数、复杂性因素、编程语言转换和生产率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Function Points Method in Game Casual Context
Function Points (FP) method has been trusty and proven to be effective to estimate the effort of thousands of software development projects. Nowadays, the mobile game development—especially in a casual genre—is growing. Therefore, the researcher is excited to test the FP method whether it can also be applied to estimating the game development effort. FP method usually consists of 3 main stages: weighing 5 parameters of Unadjusted FP, calculating 14 complexity factors, and calculating Adjusted FP. Survey to 8 casual games was conducted and the value of effort for each one of them has been estimated. So, we conclude that FP is not suitable to forecast the effort of mobile casual games. There are 376 percent deviation between effort estimations and actual effort. The authors suspect, for mobile game development, the game’s point of view needs to be re-adjusted to 5 input parameters, complexity factors, conversion of programming languages, and productivity rate.
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