R. A. D. R. I. Kuntjoro-Jakti, Arif Ahmad, Y. Farhia, Noor Udin
{"title":"设计印尼美术史电子书作为课堂学习媒体","authors":"R. A. D. R. I. Kuntjoro-Jakti, Arif Ahmad, Y. Farhia, Noor Udin","doi":"10.4108/eai.20-9-2019.2292117","DOIUrl":null,"url":null,"abstract":"Stereotyped as boring modules, some people considered theoretical-taught classes to be less interesting in comparison with the practice-as-research classes. One example of these theoretical classes is the History module. This research investigates how the educators in the History of Indonesia Fine Art module attempted to overcome these challenges by renewing their teaching techniques and using new media as tools to reach the objectives of the module. As a nature of history module, the History of Indonesia Fine Art module is packed with insights concerning the nation’s ancient artefacts and their significances. It is designed to help the student to understand their ancestor’s way of life through their material cultures. Ancient artefacts that generally are deemed as outdate objects actually possess incredible potential, for those who have learned its pastime significance and draw its correlation with today’s society. The objective of the History of Indonesia Fine Art module is to encourage student to take history as their source of inspiration in creating their artworks. To help the learning process in the class, various methods and learning media were adapted each time. Now, with the increasing use of gadgets such as tablet or cellular phone, we can transform the History of Indonesia Fine Art into a digital book or e-book. This digital book will contain a lot more visual content than the previously printed books, which predominantly consist of texts. Student can use audio or video to learn and if there is an assignment, the student can do it online. With that background, the use of digital book of the History of Indonesia Fine Art can facilitate easier independent learning..","PeriodicalId":231422,"journal":{"name":"Proceedings of the 2nd International Conference of Science and Technology for the Internet of Things, ICSTI 2019, September 3rd 2019, Yogyakarta, Indonesia","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing a Digital Book History of Indonesia Fine Arts as a Learning Media in Class\",\"authors\":\"R. A. D. R. I. Kuntjoro-Jakti, Arif Ahmad, Y. Farhia, Noor Udin\",\"doi\":\"10.4108/eai.20-9-2019.2292117\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Stereotyped as boring modules, some people considered theoretical-taught classes to be less interesting in comparison with the practice-as-research classes. One example of these theoretical classes is the History module. This research investigates how the educators in the History of Indonesia Fine Art module attempted to overcome these challenges by renewing their teaching techniques and using new media as tools to reach the objectives of the module. As a nature of history module, the History of Indonesia Fine Art module is packed with insights concerning the nation’s ancient artefacts and their significances. It is designed to help the student to understand their ancestor’s way of life through their material cultures. Ancient artefacts that generally are deemed as outdate objects actually possess incredible potential, for those who have learned its pastime significance and draw its correlation with today’s society. The objective of the History of Indonesia Fine Art module is to encourage student to take history as their source of inspiration in creating their artworks. To help the learning process in the class, various methods and learning media were adapted each time. Now, with the increasing use of gadgets such as tablet or cellular phone, we can transform the History of Indonesia Fine Art into a digital book or e-book. This digital book will contain a lot more visual content than the previously printed books, which predominantly consist of texts. Student can use audio or video to learn and if there is an assignment, the student can do it online. 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Designing a Digital Book History of Indonesia Fine Arts as a Learning Media in Class
Stereotyped as boring modules, some people considered theoretical-taught classes to be less interesting in comparison with the practice-as-research classes. One example of these theoretical classes is the History module. This research investigates how the educators in the History of Indonesia Fine Art module attempted to overcome these challenges by renewing their teaching techniques and using new media as tools to reach the objectives of the module. As a nature of history module, the History of Indonesia Fine Art module is packed with insights concerning the nation’s ancient artefacts and their significances. It is designed to help the student to understand their ancestor’s way of life through their material cultures. Ancient artefacts that generally are deemed as outdate objects actually possess incredible potential, for those who have learned its pastime significance and draw its correlation with today’s society. The objective of the History of Indonesia Fine Art module is to encourage student to take history as their source of inspiration in creating their artworks. To help the learning process in the class, various methods and learning media were adapted each time. Now, with the increasing use of gadgets such as tablet or cellular phone, we can transform the History of Indonesia Fine Art into a digital book or e-book. This digital book will contain a lot more visual content than the previously printed books, which predominantly consist of texts. Student can use audio or video to learn and if there is an assignment, the student can do it online. With that background, the use of digital book of the History of Indonesia Fine Art can facilitate easier independent learning..