{"title":"基于人机交互的生成对抗网络","authors":"Peiyi Jia, Shijie Jia, Yangjie Huang","doi":"10.1109/ISPDS56360.2022.9874027","DOIUrl":null,"url":null,"abstract":"In order to improve the generation quality and personalization of generative adversarial network, this paper proposes an open generative adversarial network (OpenGAN) based on human-computer interaction, which adds human subjective evaluation into the training. A subjective penalty function is added to the original generator loss and the smoothing network layer is designed to reduce the impact of loss mutation in the interaction. Our results show that the IS value on ADE20K, Cityscape and other datasets increases by 61% on average, while KID and LPIPS decrease by 32% and 44%, respectively.","PeriodicalId":280244,"journal":{"name":"2022 3rd International Conference on Information Science, Parallel and Distributed Systems (ISPDS)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Generative Adversarial Networks Based on Human-Computor Interaction\",\"authors\":\"Peiyi Jia, Shijie Jia, Yangjie Huang\",\"doi\":\"10.1109/ISPDS56360.2022.9874027\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to improve the generation quality and personalization of generative adversarial network, this paper proposes an open generative adversarial network (OpenGAN) based on human-computer interaction, which adds human subjective evaluation into the training. A subjective penalty function is added to the original generator loss and the smoothing network layer is designed to reduce the impact of loss mutation in the interaction. Our results show that the IS value on ADE20K, Cityscape and other datasets increases by 61% on average, while KID and LPIPS decrease by 32% and 44%, respectively.\",\"PeriodicalId\":280244,\"journal\":{\"name\":\"2022 3rd International Conference on Information Science, Parallel and Distributed Systems (ISPDS)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 3rd International Conference on Information Science, Parallel and Distributed Systems (ISPDS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPDS56360.2022.9874027\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 3rd International Conference on Information Science, Parallel and Distributed Systems (ISPDS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPDS56360.2022.9874027","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generative Adversarial Networks Based on Human-Computor Interaction
In order to improve the generation quality and personalization of generative adversarial network, this paper proposes an open generative adversarial network (OpenGAN) based on human-computer interaction, which adds human subjective evaluation into the training. A subjective penalty function is added to the original generator loss and the smoothing network layer is designed to reduce the impact of loss mutation in the interaction. Our results show that the IS value on ADE20K, Cityscape and other datasets increases by 61% on average, while KID and LPIPS decrease by 32% and 44%, respectively.