基于人机交互的生成对抗网络

Peiyi Jia, Shijie Jia, Yangjie Huang
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摘要

为了提高生成式对抗网络的生成质量和个性化,本文提出了一种基于人机交互的开放式生成式对抗网络(OpenGAN),该网络在训练过程中加入了人的主观评价。在原发电机损失基础上增加主观惩罚函数,设计平滑网络层,降低损失突变对交互的影响。结果表明,ADE20K、Cityscape等数据集的IS值平均增长61%,而KID和LPIPS分别下降32%和44%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generative Adversarial Networks Based on Human-Computor Interaction
In order to improve the generation quality and personalization of generative adversarial network, this paper proposes an open generative adversarial network (OpenGAN) based on human-computer interaction, which adds human subjective evaluation into the training. A subjective penalty function is added to the original generator loss and the smoothing network layer is designed to reduce the impact of loss mutation in the interaction. Our results show that the IS value on ADE20K, Cityscape and other datasets increases by 61% on average, while KID and LPIPS decrease by 32% and 44%, respectively.
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