评估头戴式显示器虚拟现实(HMD VR)环境对学生虚拟协同工程装配任务学习的有效性

Wen-Hao Huang
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引用次数: 8

摘要

新兴的虚拟现实社交网络(如Facebook空间、Rec Room)为工程学院提供了利用HMD虚拟现实系统在课堂教学中设计协作虚拟工程任务的机会。然而,我们不知道这种能力将如何影响学生的学习和他们的专业技能(如沟通和协作)。本研究旨在填补这一研究空白,并将使用混合方法设计来探索学生在虚拟协同汽车装配任务中的表现和学习成果。定量数据将从任务前后调查和任务本身收集。这些数据将用于分析实验组和对照组之间的差异。在任务后调查中,学生对开放性问题的回答将作为三角测量,并为定量结果提供深入的见解。该研究不仅对研究领域有所贡献,而且对工程教育系统的不同利益相关者也有好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Effectiveness of Head-Mounted Display Virtual Reality (HMD VR) Environment on Students' Learning for a Virtual Collaborative Engineering Assembly Task
The emerging VR social networks (e.g., Facebook Spaces, Rec Room) provide opportunities for engineering faculties to design collaborative virtual engineering tasks in their classroom instruction with HMD VR system. However, we do not how this capacity will affect students' learning and their professional skills (e.g., communication and collaboration). The proposed study is expected to fill this research gap and will use a mixed-methods design to explore students' performance and learning outcomes in a virtual collaborative automotive assembly task. The quantitative data will be collected from the pre-and-post task survey and the task itself. This data will be used to analyze the differences among experiment and control groups. Students' responses to the open questions in the post-task survey will serve as triangulation and provide deep insight for the quantitative results. The study is expected to not only contribute to the research field but also benefit different stakeholders in the engineering education systems.
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