与开发人员合作的基本技能

Noah Kellman
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引用次数: 0

摘要

开发者使用特定的技术资源,作曲家也应该了解这些资源,以便有一个富有成效的工作流程,并作为团队的一部分发挥作用。这种资源的一个例子是版本控制,这是一种通过将每个更改存储在服务器上来组织和跟踪团队工作的系统。虽然这是一种非常困难的资源,但本章将以一种简明易懂的方式对其进行讨论。在为游戏创造声音时,音频优化也是一个需要理解的关键概念。每个游戏只有一定数量的硬盘空间和内存分配给音频。优化是一种尽可能有效地利用空间的技术,这样就可以在不超载游戏资源的情况下获得理想的声音。这一章涵盖了作曲家在不牺牲音乐质量的情况下优化音乐的各种创造性方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Essential Skills for Working with Developers
There are specific technical resources that developers use that composers should also understand in order to have a productive workflow and to function as part of the team. One example of such a resource is version control, a system used to organize and track a team’s work by storing each change on a server. Though this is a surprisingly difficult resource to work with, it is discussed in this chapter in a concise and understandable manner. The optimization of audio is also a critical concept to understand when creating sound for a game. Each game has only a certain amount of hard disk space and memory allocated to the audio. Optimization is the technique of using this space as efficiently as possible so that one can achieve the desired sound without overloading the game’s resources. This chapter covers a variety of creative ways that composers can optimize their music without sacrificing quality.
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