走向学术:一个基于选择的互动故事游戏,用于教学负责任的研究行为

Edward F. Melcer, Katelyn M. Grasse, J. Ryan, Nick Junius, M. Kreminski, Dietrich Squinkifer, Brent D. Hill, Noah Wardrip-Fruin
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引用次数: 18

摘要

利用应用伦理学的概念,如负责任的研究行为(RCR),由于研究人员面临的问题的复杂性和涉及这些困境的许多潜在观点,可能很难教授。为了解决这个问题,我们创造了《academic》,这是一款面向RCR教育的基于选择的互动故事游戏,让玩家能够从多个角度体验故事。在本文中,我们描述了academic的设计原理,并给出了初步研究的结果,将其与现有大学RCR课程的传统网络教材进行了比较。结果强调,使用基于选择的互动故事游戏对RCR教育更有效,学习者的参与度显著提高,整体道德推理能力更强,对某些RCR主题的知识得分更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove difficult to teach due to the complexity of problems faced by researchers and the many underlying perspectives involved in such dilemmas. To address this issue, we created Academical, a choice-based interactive storytelling game for RCR education that enables players to experience a story from multiple perspectives. In this paper, we describe the design rationale of Academical, and present results from an initial study comparing it with traditional web-based educational materials from an existing university RCR course. The results highlight that utilizing a choice-based interactive story game is more effective for RCR education, with learners developing significantly higher engagement, stronger overall moral reasoning skills, and better knowledge scores for certain RCR topics.
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