TBAG:用于交互式动画3D图形应用程序的高级框架

Conal Elliott, G. Schechter, R. Yeung, S. Abi-Ezzi
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引用次数: 111

摘要

我们提出了一个范例和工具包,用于交互式动画3D图形程序的快速原型设计。该范式植根于声明性编程,强调不可变值、第一类函数和关系,并将这些概念应用于广泛的类型,包括点、向量、平面、颜色、变换、几何和声音。在此范例中,可修改状态的狭窄角色允许应用程序无需修改即可在协作设置(多用户和多计算机)中运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification.
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