基于脑电图信号的虚拟现实注意力模拟器

V. Khemchandani, Kartik Goswani, Meghansh Pankaj Teotia, Sushil Chandra, N. M. Wadalkar
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引用次数: 0

摘要

注意力被看作是一个人专注于一项特定努力并坚持不懈的能力。长期以来,孩子的注意力一直是学者们主要担心的问题,因为它对学习至关重要。因此,家长和老师都关心如何提高孩子的注意力。虚拟现实技术在教育中得到了广泛的应用,可以提高学生的学习动机,延长学生的注意力。据专家介绍,认知训练与沉浸式VR相结合可以提高注意力。此外,他们还证实,这可能会延长有行为问题的年轻人的注意力持续时间。在本文中,我们进化了VR环境来展示幼儿在注意力寻求任务中的行为。我们还提出了一个新的兴趣-主要基于使用非侵入性脑电波信号进行神经反馈。在持续注意任务中,以周期性的时间间隔实时采集头皮脑电图(EEG)信号。通过收集到的脑电图神经反馈信号,可以识别难度的注意状态和阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Based Attention Simulator using EEG Signals
Attention is seen as the capacity of a person to focus on and persevere in a specific endeavor. Children's attention has long been a major worry for academics because it is crucial to learning. As a result, parents and teachers are concerned about how to increase children's attention. Virtual reality has been widely applied in education to enhance students’ motivation with prolonged attention spans. According to the experts, cognitive training combined with immersive VR improves attention. Additionally, they verified that it might lengthen the attention span of young people with behavioral issues. In this paper, we evolved VR surroundings to demonstrate how toddlers behave in attention seeking tasks. We also advanced a new interest - primarily based on taking neurofeedback using non-invasive brainwave signals. During sustained attention duties, scalp electroencephalography (EEG) signals were collected in actual time at periodic intervals of time. The attentional states and stages of the difficulty can be identified using collected EEG neurofeedback signals.
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