打孔打字:虚拟现实中文本输入的替代方法

Powen Yao, V. Lympouridis, Tian Zhu, M. Zyda, R. Jia
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引用次数: 6

摘要

在虚拟现实中执行数据输入的一种常用方法仍然是使用虚拟激光笔在三维空间中从平面2D键盘上选择字符。在这个演示中,我们展示了一种数据输入法,它通过与键盘交互来利用3D空间,键盘上的键排列在三维空间中。基于QWERTY布局,每只手都覆盖着一个半球键,允许用户通过类似于打孔的动作移动他们的手来打字。虽然目标是实现更类似于敲击的手势,但目前的控制器或手部跟踪技术无法实现如此高的保真度。因此,使用VR控制器呈现的交互更类似于打孔。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Punch Typing: Alternative Method for Text Entry in Virtual Reality
A common way to perform data entry in virtual reality remains using virtual laser pointers to select characters from a flat 2D keyboard in 3-dimensional space. In this demo, we present a data input method that takes advantage of 3D space by interacting with a keyboard with keys arranged in three dimensions. Each hand is covered by a hemisphere of keys based on the QWERTY layout, allowing users to type by moving their hands in a motion similar to punching. Although the goal is to achieve a gesture more akin to tapping, current controllers or hand tracking technology doesn't allow such high fidelity. Thus, the presented interaction using VR controllers is more comparable to punching.
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