实时模拟代理-对象交互的行为接口

Marcelo Kallmann, D. Thalmann
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引用次数: 69

摘要

本文提出了一种新的方法来建模和控制虚拟人代理仿真中的交互对象,以满足实时交互性的要求。一个一般的概念化模型对象的行为,可以提供:从参数化变形的功能变化的信息,和一个完整的计划,每一个可能的交互与虚拟人。这些行为用简单的原始命令描述,遵循许多标准场景图形文件格式的实际趋势,将语言与运动和事件联系起来,以创建交互式动画。在我们的案例中,需要特别注意如何正确地解释并行对象行为;许多人类代理同时与同一个对象进行交互的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A behavioral interface to simulate agent-object interactions in real time
The paper shows a novel approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptualization is made to model objects with behaviors that can provide: information about their functionality changes in appearance from parameterized deformations, and a complete plan for each possible interaction with a virtual human. Such behaviors are described with simple primitive commands, following the actual trend of many standard scene graph file formats that connects language with movements and events to create interactive animations. In our case, special attention is given to correctly interpret object behaviors in parallel; a situation that arrives when many human agents interact at the same time with one same object.
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