基于游戏动作的多人在线游戏电源管理

Bhojan Anand, A. Ananda, M. Chan, L. T. Le, R. Balan
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引用次数: 28

摘要

当前的移动设备拥有广泛的功能,包括高速网络支持、硬件加速3D图形和多媒体功能。这些功能提高了在这些设备上启用多人在线游戏(MOG)支持的兴趣。然而,电池技术缺乏类似的发展限制了这些设备用于mog的可用性。在本文中,我们提出了高交互mog的节能技术。在第一人称射击游戏等游戏中,清晰的用户互动对整体游戏体验至关重要。因此,在保持清晰的用户交互的同时节约能源成为该领域的关键考虑因素。我们首先介绍了三种明显的电源管理方法,并强调了它们的局限性。然后,我们将讨论两种应用程序辅助的电源管理方法,它们能够在保留所需用户体验的同时节省电源。我们的研究结果表明,这些应用辅助方法是非常有前途的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising.
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