一种基于图像的系统,用于通过传输到远程位置来共享3D对象

T. Kikukawa, Y. Kitamura, Tsubasa Ohno, S. Sakurai, Tokuo Yamaguchi, F. Kishino, Y. Kunita, M. Isogai, H. Kimata, N. Matsuura
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引用次数: 3

摘要

我们提出了一种系统,允许远程位置的多组用户自然地共享真实物体的3D图像。所有用户都可以从自己的角度交互式地观察3D立体图像,而不会失真。该系统基本上由成像和显示两个系统组成。该成像系统基于GPU实现的基于图像的渲染技术,从一定数量的视点捕获真实物体的图像,用于从任意视点生成立体图像。该显示系统基于IllusionHole技术以交互方式生成真实物体的三维虚拟图像。在一个地方,用户只需要把真实的物体放在他们的成像系统上,从周围稀疏的视点捕捉一组图像;在网络连接的远程地点的其他多个用户组从其显示系统上的任意视点观察其虚拟图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An image-based system for sharing a 3D object by transmitting to remote locations
We propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system captures the real object's images from certain number of viewpoints which are used to generate stereoscopic images from arbitrary viewpoints based on an image-based rendering technique implemented on GPU. The display system interactively generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints on their display systems.
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