大型禽群的互动行为更新

Noel O'Hara
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引用次数: 0

摘要

功能强大且价格合理的3D PC图形板的可用性使得以交互速度渲染丰富的沉浸式环境成为可能。场景更新速度和世界中物体的适当行为是这种沉浸感的核心。我们探索提高群集算法效率的新技术,该算法已广泛用于模拟自然界中发现的生物的群集行为。本文的主要贡献是提出了一种新的方法,可以在群体中施加层次结构,以便更有效地确定每个成员附近的邻居。这允许在PC上以交互速度更新更大的群组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive behavioural update of large flocks
The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects within the world are central to this immersive feeling. We explore new techniques for increasing the efficiency of the flocking algorithm, which has been used extensively to emulate the flocking behaviour of creatures found in nature. The main contribution of this paper is a new method for imposing a hierarchical structure on the flock so that each members nearby neighbours can be determined more efficiently. This allows for far larger flocks to be updated at interactive speeds on a PC.
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