计算原子拥塞博弈中的最优税

R. Chandan, Dario Paccagnan, Bryce L. Ferguson, Jason R. Marden
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引用次数: 14

摘要

当系统的性能由其用户的行为决定时,自利的选择可能导致次优系统运行,就像道路交通网络中的情况一样。这种自私行为造成的低效率通常由紧急最坏情况系统成本与最小系统成本之间的比率来衡量,称为无政府价格。即使对于相对简单的系统(例如,仿射拥堵游戏),效率低下的程度也可能是显著的,因此研究人员提出了各种方法来将突发的自私行为与期望的系统目标结合起来。一个研究得很充分且很有前景的方法是通过税收来改变用户的感知成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computing optimal taxes in atomic congestion games
When the performance of a system is dictated by the behaviour of its users, self-interested choices can result in sub-optimal system operation, as is the case in road traffic networks. The inefficiency resulting from such selfish behaviour is commonly measured by the ratio between the emergent worst-case system cost and the minimum system cost, termed price-of-anarchy. As the degree of inefficiency can be significant even for relatively simple systems (e.g., affine congestion games), researchers have proposed a variety of approaches to align the emergent selfish behaviour with the desired system objective. A well-studied and promising method is that of altering users' perceived costs by means of taxes.
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