使用低成本深度传感器在混合和虚拟现实环境中共享空间

Evan A. Suma, D. Krum, M. Bolas
{"title":"使用低成本深度传感器在混合和虚拟现实环境中共享空间","authors":"Evan A. Suma, D. Krum, M. Bolas","doi":"10.1109/ISVRI.2011.5759673","DOIUrl":null,"url":null,"abstract":"We describe an approach for enabling people to share virtual space with a user that is fully immersed in a head-mounted display. By mounting a recently developed low-cost depth sensor to the user's head, depth maps can be generated in real-time based on the user's gaze direction, allowing us to create mixed reality experiences by merging real people and objects into the virtual environment. This enables verbal and nonverbal communication between users that would normally be isolated from one another. We present the implementation of the technique, then discuss the advantages and limitations of using commercially available depth sensing technology in immersive virtual reality applications.","PeriodicalId":197131,"journal":{"name":"2011 IEEE International Symposium on VR Innovation","volume":"529 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"Sharing space in mixed and virtual reality environments using a low-cost depth sensor\",\"authors\":\"Evan A. Suma, D. Krum, M. Bolas\",\"doi\":\"10.1109/ISVRI.2011.5759673\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe an approach for enabling people to share virtual space with a user that is fully immersed in a head-mounted display. By mounting a recently developed low-cost depth sensor to the user's head, depth maps can be generated in real-time based on the user's gaze direction, allowing us to create mixed reality experiences by merging real people and objects into the virtual environment. This enables verbal and nonverbal communication between users that would normally be isolated from one another. We present the implementation of the technique, then discuss the advantages and limitations of using commercially available depth sensing technology in immersive virtual reality applications.\",\"PeriodicalId\":197131,\"journal\":{\"name\":\"2011 IEEE International Symposium on VR Innovation\",\"volume\":\"529 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Symposium on VR Innovation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISVRI.2011.5759673\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on VR Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISVRI.2011.5759673","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18

摘要

我们描述了一种方法,使人们能够与完全沉浸在头戴式显示器中的用户共享虚拟空间。通过将最近开发的低成本深度传感器安装到用户的头上,可以根据用户的凝视方向实时生成深度图,使我们能够通过将真实的人和物体融合到虚拟环境中来创造混合现实体验。这使得通常彼此隔离的用户之间的口头和非口头通信成为可能。我们介绍了该技术的实现,然后讨论了在沉浸式虚拟现实应用中使用商用深度传感技术的优点和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sharing space in mixed and virtual reality environments using a low-cost depth sensor
We describe an approach for enabling people to share virtual space with a user that is fully immersed in a head-mounted display. By mounting a recently developed low-cost depth sensor to the user's head, depth maps can be generated in real-time based on the user's gaze direction, allowing us to create mixed reality experiences by merging real people and objects into the virtual environment. This enables verbal and nonverbal communication between users that would normally be isolated from one another. We present the implementation of the technique, then discuss the advantages and limitations of using commercially available depth sensing technology in immersive virtual reality applications.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信