实时虚拟环境中自主生物的多级定向

B. Blumberg, Tinsley A. Galyean
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引用次数: 478

摘要

最近有几项研究试图构建基于行为的自主生物。虽然有能力的自主行动是非常可取的,但重要的是需要将自主与“可指向性”结合起来。在本文中,我们讨论了在交互式虚拟环境中建立自主动画生物的问题,这些生物也能够在多个层次上被引导。我们提出了一种控制方法,允许外部实体在动机水平、任务水平和直接运动水平上“指导”自主生物。我们还详细介绍了用于感知和行动选择的分层架构和一般行为模型,该模型包含对多级方向的明确支持。这些想法已经被实现并用于开发几个自主动画生物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate autonomy with “directability”. In this paper we discuss the problem of building autonomous animated creatures for interactive virtual environments which are also capable of being directed at multiple levels. We present an approach to control which allows an external entity to “direct” an autonomous creature at the motivational level, the task level, and the direct motor level. We also detail a layered architecture and a general behavioral model for perception and action-selection which incorporates explicit support for multi-level direction. These ideas have been implemented and used to develop several autonomous animated creatures.
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