基于动作捕捉的虚拟人发展研究

Yuxin Yang, Xinquan Luo, Xinpei Hu
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引用次数: 0

摘要

在影视动画制作领域,与传统的动画帧点制作相比,使用动作捕捉技术可以节省3D动画制作的时间和人工成本,有效提高画面的平滑度和真实性。作者使用基于惯性传感器的姿态捕捉设备和配套软件,通过传感器和控制器捕捉人们的舞蹈动作。通过在3ds Max软件中建立虚拟人物模型,在Cinema 4D软件中建立虚拟舞台模型,制作还原程度较高的虚拟人和人物舞蹈动画,并将优化后的人物模型与场景模型相结合,在虚拟场景中制作虚拟人物舞蹈动画。为涉及复杂角色动作的三维动画技术的改进提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Virtual Human Development Based on Motion Capture
In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.
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