研究跨设备交互技术:以手持设备和平板电脑上的纸牌游戏为例

M. Skov, J. Kjeldskov, J. Paay, H. P. Jensen, M. Olsen
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引用次数: 6

摘要

随着移动和手持技术几乎无处不在,跨设备交互变得越来越普遍。HCI研究已经开始研究跨设备交互的各个方面,包括应用领域和技术,但我们仍需要进一步研究机会。我们将演示六种跨设备交互技术。我们使用两种不同的原型系统在纸牌游戏环境中执行它们,并在两项可用性和有用性研究中对它们进行评估。我们的研究结果表明,有些技术执行起来很快(触控和轻击),有些则有大量的错误(滑动)。此外,我们的参与者有时会混淆技术并在玩游戏时做出错误的动作。最后,我们讨论并说明了跨设备交互的一致性以及共享和个人设备的划分问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and Tablets
Cross-device interaction is getting more and more common as mobile and handheld technologies surround us in almost every situation and context. HCI research has started to study various aspects of cross-device interaction including application areas and techniques, but we still need further studies on opportunities. We illustrate six cross-device interaction techniques. Using two different prototype systems that implement them for a card-playing context we evaluate them in two studies on usability and usefulness. Our findings suggest that some techniques were fast to perform (touch-and-hold and tap-tap) and some had a high number of errors (swipe). Also, our participants would sometimes mix up the techniques and make a wrong action while playing the game. Finally, we discuss and illustrate issues of cross-device interaction consistency and division of shared and personal devices.
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