寻找互动媒体的核心:对电子游戏情感表达的思考

Rui Craveirinha, Licinio Gomes Roque
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引用次数: 13

摘要

自从电子游戏诞生以来,它就一直被视为一种低劣的媒体表达形式。一个主要的担忧是,他们似乎无法引发广泛的情绪,因此被认为是情感肤浅的。通过对游戏活动本质的理论概述和对电子游戏引发情感的研究,本文假设了传统游戏的某些元素与随后引发的情感之间的关系。由此产生了关于游戏设计过程中所使用的某些原型游戏结构所引发的情感范围的担忧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Looking for the heart of interactive media: reflections on video games' emotional expression
Ever since they first originated, video games have been perceived as an inferior form of media expression. One major concern has been that they do not seem able to elicit a wide spectrum of emotions, thus being perceived as emotionally shallow. Sustained by a theoretical overview of the nature of play activities and studies on emotion elicitation by video games, this paper hypothesizes on a relationship between certain elements of traditional games and subsequent elicited emotions. From these ensue concerns regarding the narrow spectre of emotions elicited by certain prototypical game structures employed by the game design process.
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