基于虚幻引擎的数字双城平台研究

Lai Wei
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引用次数: 0

摘要

本文重点研究了基于UE4的数字双城平台的体系结构。该体系结构分为三部分:访问层、呈现层和服务层。访问层提供对3D模型和传感器的访问。渲染层实现城市的三维场景构建,为用户提供实时渲染的三维环境。服务层结合AI技术提供数据映射和智能服务。本文采用B/S架构实现Web与三维虚拟场景的交互。它可以应用于城市的溯源、监测、预测和管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Digital Twin City Platform Based on Unreal Engine
This paper focuses on the architecture of digital twin city platform based on UE4. The architecture is divided into three parts: access layer, rendering layer and service layer. The access layer provides access of 3D models and sensors. The rendering layer realizes 3D scene construction of the city, providing users with a real-time rendering 3D environment. The service layer provides data mapping and intelligent services combined with AI technology. This paper adopts B/S architecture to realize the interaction between Web and 3D virtual scene. It can be applied to traceability, monitoring, prediction and management of cities.
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