P. Figueroa, Timofey Grechkin, Yuanyuan Jiang, Evan Suma Rosenberg
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An Architecture for Full Body Collaborative VR Applications
This paper presents an open infrastructure for the development of collaborative VR applications, where full body posture and gaze information is shared among participants over secured firewalls. We describe how to leverage current technologies to handle novel requirements related to logging and replay, high refresh rates, and mobile based VR environments. Furthermore, we discuss the rationale behind the proposed solution, some limitations of this implementation, and how to compare this software architecture to similar future implementations.