在游戏领域提到的实体的注释

Rita Silva, Vera Cabarrão, Sara Mendes
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引用次数: 0

摘要

本文旨在分析包括游戏实体在内的NER系统性能的影响,用于英语语言和客户支持内容的机器翻译工业背景。为了识别和分类游戏实体(通过命名实体识别(NER)模型),我们创建了三个新的类别,并将其添加到已经使用的注释类型中:游戏名称、游戏特征和游戏货币。还开发了一套参考注释(黄金标准),不仅可以训练NER系统,还可以以更客观的方式评估其性能和准确性,即通过计算系统识别和正确分类的实体数量。在这项工作的范围内,来自7个游戏客户端的6618个句子被人工注释,构成了黄金标准,然后用于训练和评估NER系统。实验的目的是评估现有的NER系统在使用专门为游戏领域创建的黄金标准进行训练时是否提高了其性能,以及它是否可以通过正确识别和分类来处理添加到类型中的新游戏类别。两个实验的结果都是积极的,表明了在特定领域实体识别方面的更多投资的相关性,即在客户服务文本处理的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anotação de Entidades Mencionadas na área do Gaming
This paper aims to analyse the effects of including gaming entities in the performance of the NER system, for the English language and in a machine translation industrial context of customer support content. To identify and classify gaming entities (by the Named Entity Recognition (NER) model), three new categories were created and added to the already used annotation typology: GAME NAME, GAME FEATURE and GAME CURRENCY. A set of reference annotations (gold standard) was also developed, allowing not only the training of the NER system but also the evaluation of its performance and accuracy in a more objective way, namely by counting the number of entities that the system identifies and categorises correctly. In the scope of this work, 6618 sentences from 7 gaming clients were manually annotated, constituting the gold standard which was then used to train and evaluate the NER system. The objective of the experiments was to assess whether the existing NER system improved its performance when trained with the gold standard created specifically for the gaming domain and if it could handle the new gaming categories added to the typology by identifying and categorizing them correctly. The results of both experiments were auspicious and positive, demonstrating the relevance of greater investment in domain-specific entity recognition, namely in the context of customer service text processing.
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