Jingjing Zhang, Ze Dong, R. Lindeman, Thammathip Piumsomboon
{"title":"虚拟现实中设计任务的空间尺度感知","authors":"Jingjing Zhang, Ze Dong, R. Lindeman, Thammathip Piumsomboon","doi":"10.1145/3385959.3422697","DOIUrl":null,"url":null,"abstract":"We present a user study exploring spatial scale perception for design tasks by simulating different levels of eye heights (EHs) and inter-pupillary distances (IPDs) in a virtual environment. The study examined two levels of spatial scale perception of two-year-old children and adults for a chair scale estimation task. This was to provide appropriate perspectives to enable a suitable estimation of the virtual object scale for the target group during the design process. We found that the disparity between the perspective taken and the target user group had a significant impact on the resulting scale of the chairs. Our key contribution is in providing evidence to support that experiencing different spatial scale perception in VR has the potential to improve the designer's understanding of the end-user's perspective during the design process.","PeriodicalId":157249,"journal":{"name":"Proceedings of the 2020 ACM Symposium on Spatial User Interaction","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Spatial Scale Perception for Design Tasks in Virtual Reality\",\"authors\":\"Jingjing Zhang, Ze Dong, R. Lindeman, Thammathip Piumsomboon\",\"doi\":\"10.1145/3385959.3422697\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a user study exploring spatial scale perception for design tasks by simulating different levels of eye heights (EHs) and inter-pupillary distances (IPDs) in a virtual environment. The study examined two levels of spatial scale perception of two-year-old children and adults for a chair scale estimation task. This was to provide appropriate perspectives to enable a suitable estimation of the virtual object scale for the target group during the design process. We found that the disparity between the perspective taken and the target user group had a significant impact on the resulting scale of the chairs. Our key contribution is in providing evidence to support that experiencing different spatial scale perception in VR has the potential to improve the designer's understanding of the end-user's perspective during the design process.\",\"PeriodicalId\":157249,\"journal\":{\"name\":\"Proceedings of the 2020 ACM Symposium on Spatial User Interaction\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 ACM Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3385959.3422697\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3385959.3422697","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spatial Scale Perception for Design Tasks in Virtual Reality
We present a user study exploring spatial scale perception for design tasks by simulating different levels of eye heights (EHs) and inter-pupillary distances (IPDs) in a virtual environment. The study examined two levels of spatial scale perception of two-year-old children and adults for a chair scale estimation task. This was to provide appropriate perspectives to enable a suitable estimation of the virtual object scale for the target group during the design process. We found that the disparity between the perspective taken and the target user group had a significant impact on the resulting scale of the chairs. Our key contribution is in providing evidence to support that experiencing different spatial scale perception in VR has the potential to improve the designer's understanding of the end-user's perspective during the design process.