虚拟现实中设计任务的空间尺度感知

Jingjing Zhang, Ze Dong, R. Lindeman, Thammathip Piumsomboon
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引用次数: 3

摘要

我们提出了一项用户研究,通过在虚拟环境中模拟不同水平的眼高(EHs)和瞳孔间距(IPDs)来探索设计任务的空间尺度感知。该研究考察了两岁儿童和成人在椅子尺度估计任务中的两个空间尺度感知水平。这是为了提供适当的视角,以便在设计过程中对目标群体的虚拟对象规模进行适当的估计。我们发现,所采取的观点和目标用户群体之间的差异对椅子的最终规模有重大影响。我们的主要贡献是提供证据来支持在VR中体验不同的空间尺度感知有可能提高设计师在设计过程中对最终用户视角的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial Scale Perception for Design Tasks in Virtual Reality
We present a user study exploring spatial scale perception for design tasks by simulating different levels of eye heights (EHs) and inter-pupillary distances (IPDs) in a virtual environment. The study examined two levels of spatial scale perception of two-year-old children and adults for a chair scale estimation task. This was to provide appropriate perspectives to enable a suitable estimation of the virtual object scale for the target group during the design process. We found that the disparity between the perspective taken and the target user group had a significant impact on the resulting scale of the chairs. Our key contribution is in providing evidence to support that experiencing different spatial scale perception in VR has the potential to improve the designer's understanding of the end-user's perspective during the design process.
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