{"title":"将虚拟轨迹球比喻扩展到后触控输入","authors":"Sven G. Kratz, M. Rohs","doi":"10.1109/3DUI.2010.5444712","DOIUrl":null,"url":null,"abstract":"Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the “iPhone Sandwich,” which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Extending the virtual trackball metaphor to rear touch input\",\"authors\":\"Sven G. Kratz, M. Rohs\",\"doi\":\"10.1109/3DUI.2010.5444712\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the “iPhone Sandwich,” which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.\",\"PeriodicalId\":144717,\"journal\":{\"name\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2010.5444712\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444712","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Extending the virtual trackball metaphor to rear touch input
Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the “iPhone Sandwich,” which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.