Saiful Annam, S. Supriyono, Rintis rizkia Pangestika
{"title":"媒体发展的有效性,利用数字牌蛇梯","authors":"Saiful Annam, S. Supriyono, Rintis rizkia Pangestika","doi":"10.53754/edusia.v1i1.89","DOIUrl":null,"url":null,"abstract":"This study aims to produce research products in mathematics learning media, namely snakes and ladders assisted by number cards. In addition, this study aims to determine the feasibility of the snake and ladder media with the aid of number cards if it is applied to elementary school mathematics learning. The type of research used in this research is research and development using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were the second-grade students of SD Negeri Blekatuk, while the object of this research was the snake and ladder media with the help of number cards. Data were obtained through the provision of response questionnaires and tests. The feasibility of the product is assessed based on valid, practical, and effective criteria. The research results through a questionnaire given to media experts, material experts, and expert practitioners meet the valid criteria with an average validity of 3.8. With the aid of a number card, the snake-and-ladder media fulfills practicality with a percentage of 79% for a limited trial and a percentage of 81% for a comprehensive trial. Both trials received a positive response. With the help of number cards, the snake and ladder media met the effectiveness criteria, with post-test results reaching 88%. These data indicate that the snake and ladder media, with the help of number cards developed in this study, is categorized as feasible and can be used in mathematics learning activities for elementary school students","PeriodicalId":409062,"journal":{"name":"Edusia: Jurnal Ilmiah Pendidikan Asia","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efektivitas Pengembangan Media Ular Tangga Berbantuan Kartu Angka\",\"authors\":\"Saiful Annam, S. Supriyono, Rintis rizkia Pangestika\",\"doi\":\"10.53754/edusia.v1i1.89\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to produce research products in mathematics learning media, namely snakes and ladders assisted by number cards. In addition, this study aims to determine the feasibility of the snake and ladder media with the aid of number cards if it is applied to elementary school mathematics learning. The type of research used in this research is research and development using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were the second-grade students of SD Negeri Blekatuk, while the object of this research was the snake and ladder media with the help of number cards. Data were obtained through the provision of response questionnaires and tests. The feasibility of the product is assessed based on valid, practical, and effective criteria. The research results through a questionnaire given to media experts, material experts, and expert practitioners meet the valid criteria with an average validity of 3.8. With the aid of a number card, the snake-and-ladder media fulfills practicality with a percentage of 79% for a limited trial and a percentage of 81% for a comprehensive trial. Both trials received a positive response. With the help of number cards, the snake and ladder media met the effectiveness criteria, with post-test results reaching 88%. These data indicate that the snake and ladder media, with the help of number cards developed in this study, is categorized as feasible and can be used in mathematics learning activities for elementary school students\",\"PeriodicalId\":409062,\"journal\":{\"name\":\"Edusia: Jurnal Ilmiah Pendidikan Asia\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Edusia: Jurnal Ilmiah Pendidikan Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.53754/edusia.v1i1.89\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Edusia: Jurnal Ilmiah Pendidikan Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.53754/edusia.v1i1.89","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在制作数学学习媒体的研究产品,即数字卡辅助的蛇梯游戏。此外,本研究旨在确定数字卡辅助的蛇梯媒体应用于小学数学学习的可行性。本研究中使用的研究类型是使用ADDIE模型(分析,设计,开发,实施和评估)的研究和开发。本研究的研究对象为SD Negeri Blekatuk的二年级学生,研究对象为借助数字卡的蛇梯媒体。数据是通过提供答复问卷和测试获得的。产品的可行性是根据有效、实用和有效的标准来评估的。通过对媒体专家、材料专家和专家从业人员进行问卷调查,研究结果符合有效标准,平均效度为3.8。在数字卡的帮助下,蛇梯介质在有限试验中实现了79%的实用性,在综合试验中实现了81%的实用性。两项试验都得到了积极的回应。在数字卡的帮助下,蛇形和阶梯介质达到了有效性标准,后验结果达到88%。这些数据表明,在本研究开发的数字卡片的帮助下,蛇梯媒体被归类为可行的,可以用于小学生的数学学习活动
Efektivitas Pengembangan Media Ular Tangga Berbantuan Kartu Angka
This study aims to produce research products in mathematics learning media, namely snakes and ladders assisted by number cards. In addition, this study aims to determine the feasibility of the snake and ladder media with the aid of number cards if it is applied to elementary school mathematics learning. The type of research used in this research is research and development using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were the second-grade students of SD Negeri Blekatuk, while the object of this research was the snake and ladder media with the help of number cards. Data were obtained through the provision of response questionnaires and tests. The feasibility of the product is assessed based on valid, practical, and effective criteria. The research results through a questionnaire given to media experts, material experts, and expert practitioners meet the valid criteria with an average validity of 3.8. With the aid of a number card, the snake-and-ladder media fulfills practicality with a percentage of 79% for a limited trial and a percentage of 81% for a comprehensive trial. Both trials received a positive response. With the help of number cards, the snake and ladder media met the effectiveness criteria, with post-test results reaching 88%. These data indicate that the snake and ladder media, with the help of number cards developed in this study, is categorized as feasible and can be used in mathematics learning activities for elementary school students