复活死者:从颅骨数据重建表情脸

Kolja Kähler, Jörg Haber, H. Seidel
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引用次数: 131

摘要

面部重建是法医艺术中一个具有挑战性和迷人的部分。通过预测和建模颅骨上的组织层,可以近似地获得面部的前一种外观。到目前为止,这项工作仅通过用粘土进行物理雕刻,经验丰富的艺术家投入数百小时来制作重建的面部模型。值得注意的是,最流行的组织重建方法之一与计算机图形学中使用的表面拟合技术有许多相似之处,从而表明将手工方法转移到计算机的可能性。在本文中,我们提出了一种面部重建方法,该方法适合基于解剖学的虚拟头部模型,结合皮肤和肌肉,使用颅骨/组织关系的统计数据扫描颅骨。与传统方法相比,该方法具有许多优点:根据获得的颅骨数据,可以在大约一个小时内完成重建;此外,模特的身材也很容易发生变化,比如苗条或肥胖。最后,通过不仅匹配皮肤几何形状,而且匹配虚拟肌肉层,生成一个可动画的头部模型,该模型可用于形成物理重建中通常使用的中性面部以外的面部表情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reanimating the dead: reconstruction of expressive faces from skull data
Facial reconstruction for postmortem identification of humans from their skeletal remains is a challenging and fascinating part of forensic art. The former look of a face can be approximated by predicting and modeling the layers of tissue on the skull. This work is as of today carried out solely by physical sculpting with clay, where experienced artists invest up to hundreds of hours to craft a reconstructed face model. Remarkably, one of the most popular tissue reconstruction methods bears many resemblances with surface fitting techniques used in computer graphics, thus suggesting the possibility of a transfer of the manual approach to the computer. In this paper, we present a facial reconstruction approach that fits an anatomy-based virtual head model, incorporating skin and muscles, to a scanned skull using statistical data on skull / tissue relationships. The approach has many advantages over the traditional process: a reconstruction can be completed in about an hour from acquired skull data; also, variations such as a slender or a more obese build of the modeled individual are easily created. Last not least, by matching not only skin geometry but also virtual muscle layers, an animatable head model is generated that can be used to form facial expressions beyond the neutral face typically used in physical reconstructions.
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