球体在手:探索与沉浸式球体可视化的有形交互

David Englmeier, Isabel Schönewald, A. Butz, Tobias Höllerer
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引用次数: 8

摘要

虚拟现实中数据分析和探索的新可能性提出了一个问题,即如何在这种交互中最好地支持用户。球形可视化允许方便地探索某些类型的数据。我们的有形球体与VR中显示的球体可视化完全一致,实现了一种非常自然的交互方式,并利用了在现实世界中训练的感官和技能。这项工作的动机是在VR中创造一种低成本、有形、坚固的手持球形显示器,这种显示器很难或不可能作为物理显示器来实现。我们的概念使它能够深入了解虚拟对象的完全有形体现对任务性能、模式理解和用户行为的影响。在描述了实现之后,我们讨论了我们的方法的优点和缺点,考虑到使用外部和内部投影的不同手持球形显示器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations
The emerging possibilities of data analysis and exploration in virtual reality raise the question of how users can be best supported during such interactions. Spherical visualizations allow for convenient exploration of certain types of data. Our tangible sphere, exactly aligned with the sphere visualizations shown in VR, implements a very natural way of interaction and utilizes senses and skills trained in the real world. This work is motivated by the prospect to create in VR a low-cost, tangible, robust, handheld spherical display that would be difficult or impossible to implement as a physical display. Our concept enables it to gain insights about the impact of a fully tangible embodiment of a virtual object on task performance, comprehension of patterns, and user behavior. After a description of the implementation we discuss the advantages and disadvantages of our approach, taking into account different handheld spherical displays utilizing outside and inside projection.
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