{"title":"网络视频游戏的安全框架","authors":"Raymond M. Pierre-Louis","doi":"10.1145/1900008.1900156","DOIUrl":null,"url":null,"abstract":"As online video games become more popular and video game companies make revenue from subscription charges, new problems arise that need to be addressed. Various security issues related to online gaming are shared among other network applications, however online gaming has its own set of concerns to deal with. The prevention and detection of cheating is one major problem that needs to be taken seriously. In this paper, I explore some of the possibilities for cheating in real-time online games as well as their solutions. I propose my own software model that is designed to detect and prevent cheating. I then develop a multithreaded software solution which offers anti-cheat assurance.","PeriodicalId":333104,"journal":{"name":"ACM SE '10","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Framework for security in online video games\",\"authors\":\"Raymond M. Pierre-Louis\",\"doi\":\"10.1145/1900008.1900156\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As online video games become more popular and video game companies make revenue from subscription charges, new problems arise that need to be addressed. Various security issues related to online gaming are shared among other network applications, however online gaming has its own set of concerns to deal with. The prevention and detection of cheating is one major problem that needs to be taken seriously. In this paper, I explore some of the possibilities for cheating in real-time online games as well as their solutions. I propose my own software model that is designed to detect and prevent cheating. I then develop a multithreaded software solution which offers anti-cheat assurance.\",\"PeriodicalId\":333104,\"journal\":{\"name\":\"ACM SE '10\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SE '10\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1900008.1900156\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SE '10","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1900008.1900156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
As online video games become more popular and video game companies make revenue from subscription charges, new problems arise that need to be addressed. Various security issues related to online gaming are shared among other network applications, however online gaming has its own set of concerns to deal with. The prevention and detection of cheating is one major problem that needs to be taken seriously. In this paper, I explore some of the possibilities for cheating in real-time online games as well as their solutions. I propose my own software model that is designed to detect and prevent cheating. I then develop a multithreaded software solution which offers anti-cheat assurance.