映射超媒体信息空间利用

D. Patterson, Myung-Shin Lee, Eric Evers
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引用次数: 3

摘要

基于计算机的超媒体教育软件允许用户对教育程序的信息内容进行非线性的探索。来自超媒体教育计划(超轴II)的经验评估数据被用于开发生成超媒体信息空间利用的三维地图的程序。这个过程,我们称之为超媒体利用映射,它代表了软件开发人员和教师可以查看用户与超媒体教育内容的累积交互的一种手段。介绍了超媒体利用映射在超媒体软件开发、教学和人文服务信息系统中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mappping Hypermedia Informational Space Utilization
ABSTRACT Hypermedia computer-based educational software allows for user-directeds non-linear, exploration of the informational content of an educational program. Data from an empirical evaluation of a hypermedia educational program (Hyper Axis II) were used in the development of a procedure for generation of three-dimensional maps of hypermedia informational space utilization. This procedure, which we refer to as hypermedia utilization mapping, represents a means by which software developers and instructors can view users' cumulative interaction with the educational content of hypermedia. Applications of the hypermedia utilization mapping in hypermedia software development, teaching, and human services information systems are presented.
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