实时策略游戏集成终身强化学习代理的系统设计

Indranil Sur, Zachary A. Daniels, Abrar Rahman, Kamil Faber, Gianmarco J. Gallardo, Tyler L. Hayes, Cameron Taylor, Mustafa Burak Gurbuz, James Smith, Sahana P Joshi, N. Japkowicz, Michael Baron, Z. Kira, Christopher Kanan, Roberto Corizzo, Ajay Divakaran, M. Piacentino, Jesse Hostetler, Aswin Raghavan
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引用次数: 2

摘要

随着人工和机器人系统越来越多地部署和依赖于现实世界的应用,重要的是它们表现出在动态变化的环境中不断学习和适应的能力,成为终身学习机器。持续/终身学习(LL)包括最小化旧任务的灾难性遗忘,同时最大化模型学习新任务的能力。本文讨论了具有挑战性的终身强化学习(L2RL)设置。推动L2RL的发展并使L2RL在实际应用中有用,需要的不仅仅是开发单独的L2RL算法;它需要在系统级取得进展,特别是研究如何将多个L2RL算法集成到一个公共框架中的重要问题。在本文中,我们介绍了终身强化学习组件框架(L2RLCF),该框架标准化了L2RL系统,并将不同的持续学习组件(每个组件都解决终身学习问题的不同方面)吸收到一个统一的系统中。作为L2RLCF的一个实例,我们开发了一个标准API,允许轻松集成新的终身学习组件。我们描述了一个案例研究,演示了如何将多个独立开发的LL组件集成到一个已实现的系统中。我们还介绍了一个评估环境,以衡量组合各种系统组件的效果。我们的评估环境采用了由《星际争霸2》迷你游戏组成的不同LL场景(任务序列),并允许在具有挑战性的通用评估环境中对不同组件组合进行公平、全面和定量的比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games
As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model’s capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
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