广域网中QoS组播性能研究

Tawfig Alrabiah, T. Znati
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引用次数: 0

摘要

多播使应用程序能够扩展到大量用户,而不会使网络和服务器资源过载。随着多媒体应用的出现,组播研究的重点已经从最小化组播树的总成本转移到寻找一个支持底层多媒体应用的QoS需求的组播树。然而,找到这样的树是np完全的。一些启发式算法,如SPH、KPP、BSMA和K-SLIM,已经被提出作为多媒体多播问题最优解的近似解。这些启发式方法在复杂性、开销以及最小化树成本和端到端延迟的方式上有所不同。本文开发了一个仿真框架来研究和比较这些启发式算法的性能。利用上述框架,对多媒体组播启发式算法进行了基于图大小、组播组大小和底层多媒体流量的延迟要求的测试。仿真结果表明,K-SLIM算法的平均性能优于其他模拟启发式算法。此外,结果还表明,由K-SLIM的一种变体SLIM+生成的组播树的平均成本与K-SLIM生成的组播树的平均成本接近。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On QoS multicasting performance in wide area networks
Multicasting enables applications to scale to a large number of users without overloading the network and server resources. With the advent of multimedia applications, the focus of multicasting research has shifted from minimizing the overall cost of the multicast tree to finding one which supports the QoS requirements of the underlying multimedia application. Finding such a tree, however, is NP-complete. Several heuristics, such SPH, KPP, BSMA, and K-SLIM, have been proposed as an approximation of the optimal solution to the multimedia multicasting problem. These heuristics differ in their complexity, overhead and the way they minimize tree cost and end-to-end delay. This paper develops a simulation framework to study and compare the performance of these heuristics. Using the above framework, the multimedia multicast heuristics were tested with respect to the graph size, the multicast group size, and the delay requirements of the underlying multimedia traffic. The simulation results show that, an average, K-SLIM outperforms the other simulated heuristics. Furthermore, the results also show that the average cost of the multicast trees produced by SLIM+, a variation of K-SLIM which requires must less overhead, is close to the average cost of the multicast trees produced by K-SLIM.
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