{"title":"开源虚拟现实软件项目的实证研究","authors":"Irving Rodriguez, Xiaoyin Wang","doi":"10.1109/ESEM.2017.65","DOIUrl":null,"url":null,"abstract":"In this paper, we present an empirical study of 1,156 open source virtual reality (VR) projects from Unity List. Our study shows that the number of open source VR software projects are steadily growing, and some large projects attracting many developers are emerging. The most popular topic of VR software is still games. We also found that VR developers often face miss-commit of automatically generated files.","PeriodicalId":213866,"journal":{"name":"2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"An Empirical Study of Open Source Virtual Reality Software Projects\",\"authors\":\"Irving Rodriguez, Xiaoyin Wang\",\"doi\":\"10.1109/ESEM.2017.65\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present an empirical study of 1,156 open source virtual reality (VR) projects from Unity List. Our study shows that the number of open source VR software projects are steadily growing, and some large projects attracting many developers are emerging. The most popular topic of VR software is still games. We also found that VR developers often face miss-commit of automatically generated files.\",\"PeriodicalId\":213866,\"journal\":{\"name\":\"2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ESEM.2017.65\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ESEM.2017.65","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Empirical Study of Open Source Virtual Reality Software Projects
In this paper, we present an empirical study of 1,156 open source virtual reality (VR) projects from Unity List. Our study shows that the number of open source VR software projects are steadily growing, and some large projects attracting many developers are emerging. The most popular topic of VR software is still games. We also found that VR developers often face miss-commit of automatically generated files.