创新管理:符合iso 56002:2019 -创新管理体系的新严肃游戏

L. Morel, Johan Claire
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引用次数: 1

摘要

创新与创新管理是当今教育领域的热门话题。然而,大部分内容采取基本媒体的形式:书籍,文章,课程,研究案例,它们也以线性方式教授:讲座,教程。这并没有考虑到教学方面的新趋势,例如反向教学法或游戏教学法,并且在处理创新等复杂主题的教学时似乎并不合适。因此,本文的目的是提出一个新的严肃游戏,旨在帮助来自工程学院,商学院或创新硕士学位的学生用一种有趣的方式获得构建和评估创新管理系统的基本知识。游戏的优点是:它符合标准ISO 56002: 2019创新管理体系[1]。在本文中,我们将解释我们用于设计游戏的方法,最后我们将展示我们已经进行的两个实验的一些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
INNOVATION MANAGEMENT: A NEW SERIOUS GAME ALIGNED WITH ISO 56002:2019 - INNOVATION MANAGEMENT SYSTEM
Innovation and Innovation Management are now common topics in the education field. However, the majority of the contents take the form of basic media: books, articles, courses, study cases and they are also taught in a linear way: lectures, tutorials. This does not consider new trends in terms of teaching, such as reverse pedagogy or pedagogy through games and does not seem appropriate when dealing with the teaching of complex topics such as innovation. The purpose of this article is therefore to present a new serious game which aim is to help students from engineering school, business school or master degree in innovation to acquire basic knowledge on building and assessing innovation management system using a playful way. The plus of the game: it is aligned with the standard ISO 56002: 2019 Innovation Management System [1]. In this paper, we will explain the methodological approach we used to design the game and in conclusion we will present some results issued from two experimentations we already have.
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