探索社会接受度和用户偏好与移动设备的头部和眼睛为基础的互动

Tamzid Hossain, Md. Fahimul Islam, W. Delamare, Farida Chowdhury, Khalad Hasan
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引用次数: 1

摘要

眼球追踪技术的进步迫使研究人员探索与各种设备之间潜在的基于眼睛的互动。虽然现在许多商用设备都配备了眼动追踪解决方案(如HTC VIVE Pro),但对于用户对基于眼睛的交互技术的社会接受度和偏好,尤其是智能手机,我们知之甚少。我们报告了三项研究,以探索用户对智能手机不同的头部和眼睛输入的社会接受度和偏好。研究结果表明,由于眼球运动的微妙性质,它比其他以头部和眼睛为基础的技术更容易被社会接受。基于这些发现,我们进一步研究了用户对扫视和追逐眼球运动的偏好。结果显示,相比于眼球追逐运动,用户更喜欢扫视运动。在第三项研究中,研究人员探索了区分有意和无意的眼睛输入的划界行为,在公共和私人空间中,Dwell都被认为是首选的划界器。我们总结了智能手机上基于眼睛的交互设计指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Social Acceptability and Users’ Preferences of Head- and Eye-Based Interaction with Mobile Devices
Advancements in eye-tracking technology has compelled researchers to explore potential eye-based interactions with diverse devices. Though many commercial devices are now equipped with eye-tracking solutions (e.g., HTC VIVE Pro), little is known about users social acceptance and preference of eye-based interaction techniques, especially with smartphones. We report on three studies to explore users’ social acceptance and preferences regarding different head- and eye-based inputs with smartphones. Study results show that eye movements are more socially acceptable than other head- and eye-based techniques due to its subtle nature. Based on these findings, we further examine users preferences regarding saccade and pursuit eye movements. Results reveal users’ preference for saccade compared to pursuit eye movements. In a third study exploring delimiting actions to discriminate between intentional and unintentional eye-inputs, Dwell is shown as the preferred delimiter, both in public and private spaces. We conclude with design guidelines for eye-based interactions on smartphones.
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