动态实时叙事的事件中心规划方法

Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, N. Badler
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引用次数: 42

摘要

在本文中,我们提出了一个以事件为中心的规划框架,用于指导由虚拟人填充的复杂3D环境中的交互式叙事。事件有助于作者精确控制涉及演员和对象群体的复杂互动,而计划则允许模拟符合总体叙事的因果一致的角色行动。事件由前提条件、后置条件、成本和同时管理多个参与者和对象的集中行为结构定义。通过在事件空间而不是在个人角色能力空间中进行规划,我们允许虚拟演员展示丰富的个人行动曲目,而不会导致规划分支因素的组合增长。我们的系统以互动的速度产生长而连贯的叙述,允许用户参与到一个动态的故事中,尽管有干预,但这个故事符合作者的结构,并实现了预定的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Event-Centric Planning Approach for Dynamic Real-Time Narrative
In this paper, we propose an event-centric planning framework for directing interactive narratives in complex 3D environments populated by virtual humans. Events facilitate precise authorial control over complex interactions involving groups of actors and objects, while planning allows the simulation of causally consistent character actions that conform to an overarching global narrative. Events are defined by preconditions, postconditions, costs, and a centralized behavior structure that simultaneously manages multiple participating actors and objects. By planning in the space of events rather than in the space of individual character capabilities, we allow virtual actors to exhibit a rich repertoire of individual actions without causing combinatorial growth in the planning branching factor. Our system produces long, cohesive narratives at interactive rates, allowing a user to take part in a dynamic story that, despite intervention, conforms to an authored structure and accomplishes a predetermined goal.
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