使用学习进行排名的时间序列数据排名预测(案例研究:顶级手机游戏预测)

Alfian Ramadhan, M. L. Khodra
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引用次数: 2

摘要

排名学习作为机器学习技术之一,成为排名问题的新兴课题。然而,该技术在时间序列数据中尚未得到很好的应用。本文提出了基于学习排序的时间序列数据排序模型,并以热门手游为例,开发了热门手游预测系统。在我们的预测系统MGPrediction+中,我们使用手机游戏和时间序列属性(如完整日期、每年日期索引、日期索引和年份)来学习排序算法。通过实验确定最佳的学习模型来预测顶级手机游戏。结果表明,在原始数据集上,LambdaMART的效果最好NDCG@100为0.6985。我们最好的特征集包含原始属性,加上日指数和年,得出NDCG@100得分为0.7375。综上所述,使用时间属性可以更好地学习时间序列数据的排名,特别是对于顶级手机游戏的预测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ranking prediction for time-series data using learning to rank (Case Study: Top mobile games prediction)
Learning to rank as one of machine learning technique becomes emerging topic for ranking problems. However, this technique has not been well applied in time-series data. This paper proposes ranking model for time-series data using learning to rank which uses top mobile games as our case study to develop top mobile games prediction system. We employ learning to rank algorithm using mobile games and time-series attributes such as complete date, date index per year, and day index and year in our prediction system, MGPrediction+. Experiment has been performed to identify the best learning model for top mobile games prediction. Result shows that LambdaMART has the best NDCG@100 at 0.6985 using original dataset. Our best feature set contains original attributes with additions of day index and year which give NDCG@100 score at 0.7375. To sum up, learning to rank for time-series data can be performed better by using time attribute, especially for top mobile games prediction.
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