EMOTE模型的努力和形状

D. Chi, Mónica Costa, Liwei Zhao, N. Badler
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引用次数: 476

摘要

人类的动作包括肢体动作和姿势。尽管许多计算机动画研究者已经研究了这类动作,但程序生成的动作仍然缺乏自然性。我们认为,只看手势的心理概念不足以捕捉动画角色所需的运动品质。我们主张运动观察科学的领域,特别是拉班运动分析(LMA)及其努力和形状组件,为我们提供了有价值的参数的形式和执行定性方面的运动。受LMA支持者分享的一些原则的启发,我们还指出,在寻找程序生成手势的自然性时,要考虑跨动作的努力和形状措辞以及整个身体的参与。最后,我们提出EMOTE (Expressive MOTion Engine),这是一个3D角色动画系统,它将努力和形状质量应用于独立定义的底层动作,从而生成更自然的合成手势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements still lack naturalness. We argue that looking only at the psychological notion of gesture is insufficient to capture movement qualities needed by animated charactes. We advocate that the domain of movement observation science, specifically Laban Movement Analysis (LMA) and its Effort and Shape components, provides us with valuable parameters for the form and execution of qualitative aspects of movements. Inspired by some tenets shared among LMA proponents, we also point out that Effort and Shape phrasing across movements and the engagement of the whole body are essential aspects to be considered in the search for naturalness in procedurally generated gestures. Finally, we present EMOTE (Expressive MOTion Engine), a 3D character animation system that applies Effort and Shape qualities to independently defined underlying movements and thereby generates more natural synthetic gestures.
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