{"title":"基于OODA和网络视角的多智能体作战仿真","authors":"Aya Fusano, Hiroshi Sato, A. Namatame","doi":"10.1109/UKSIM.2011.54","DOIUrl":null,"url":null,"abstract":"Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator \"EINSTein\", and analyzed the result from the aspect of OODA Loop and network of flocking.","PeriodicalId":161995,"journal":{"name":"2011 UkSim 13th International Conference on Computer Modelling and Simulation","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Multi-Agent Based Combat Simulation from OODA and Network Perspective\",\"authors\":\"Aya Fusano, Hiroshi Sato, A. Namatame\",\"doi\":\"10.1109/UKSIM.2011.54\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator \\\"EINSTein\\\", and analyzed the result from the aspect of OODA Loop and network of flocking.\",\"PeriodicalId\":161995,\"journal\":{\"name\":\"2011 UkSim 13th International Conference on Computer Modelling and Simulation\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 UkSim 13th International Conference on Computer Modelling and Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/UKSIM.2011.54\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 UkSim 13th International Conference on Computer Modelling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UKSIM.2011.54","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multi-Agent Based Combat Simulation from OODA and Network Perspective
Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator "EINSTein", and analyzed the result from the aspect of OODA Loop and network of flocking.