{"title":"增强环境中协同交互的感官信息","authors":"A. Mason","doi":"10.1145/634067.634116","DOIUrl":null,"url":null,"abstract":"To effectively design computer simulations for interactive shared environments, we first need to understand what basic sensory information is required by people collaborating in these environments. Experiments have been proposed to investigate how sensory information is used in the generation of simple collaborative movements in both natural and desktop augmented environments. Results from this work will be used to determine how and when to present sensory information to users of a virtual collaborative system, and to suggest methods for optimizing the hardware and software requirements when designing such environments.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"152 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Sensory information for collaborative interaction in augmented environments\",\"authors\":\"A. Mason\",\"doi\":\"10.1145/634067.634116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To effectively design computer simulations for interactive shared environments, we first need to understand what basic sensory information is required by people collaborating in these environments. Experiments have been proposed to investigate how sensory information is used in the generation of simple collaborative movements in both natural and desktop augmented environments. Results from this work will be used to determine how and when to present sensory information to users of a virtual collaborative system, and to suggest methods for optimizing the hardware and software requirements when designing such environments.\",\"PeriodicalId\":351792,\"journal\":{\"name\":\"CHI '01 Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"152 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-03-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI '01 Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/634067.634116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/634067.634116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Sensory information for collaborative interaction in augmented environments
To effectively design computer simulations for interactive shared environments, we first need to understand what basic sensory information is required by people collaborating in these environments. Experiments have been proposed to investigate how sensory information is used in the generation of simple collaborative movements in both natural and desktop augmented environments. Results from this work will be used to determine how and when to present sensory information to users of a virtual collaborative system, and to suggest methods for optimizing the hardware and software requirements when designing such environments.