在虚拟世界设计中使用模型

H. Holmstrom, M. Jacobsson
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引用次数: 18

摘要

互联网提供给我们的一种可能性是创造图形化的虚拟世界,让参与者有身临其境的体验,并与那里的其他人互动。我们认为创造虚拟世界需要新的设计和开发方法。这篇论文报告了一个设计项目,其目标是为学术互动创造一个虚拟世界。在项目中,我们探索了另一种设计方法,即利用乐高的物理模型。我们的结论是,虚拟世界设计可以从其他设计原则的概念和方法中受益,但也需要坚持媒介的独特性,使用物理模型既有优点也有缺点,但对设计过程有益。我们还观察了虚拟世界作为学习活动平台的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using models in virtual world design
One possibility that the Internet gives us is to create graphical virtual worlds that give the participants an experience of being present at a virtual location and interact with other people there. We argue that new methods for design and development are needed for creating virtual worlds. The paper reports on a design project where the goal was to create a virtual world for academic interaction. In the project we explored an alternative design approach where physical models in Lego were utilized. Our conclusions are that virtual world design can benefit from concepts and methods from other design principles but also needs to adhere to the unique characteristics of the medium, and that the use of physical models has both advantages and drawbacks but can be beneficial to the design process. We also make an observation regarding the possibilities for virtual worlds as platforms for learning activities.
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