国际关系研究中基于数字游戏学习的设计模型:为比纳努桑塔拉大学国防战略课程开发创新学习方法

Ratumas Ayu Atika Putri, J. Moniaga, Y. Wijaya
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引用次数: 3

摘要

基于游戏的数字学习(Digital Game-Based Learning, DGBL)已经过测试,并被证明是解决许多教育挑战的可行方案。本研究旨在研究用于开发教育目的的游戏的几个框架,并为基于游戏的学习的发展制定一个框架,特别是为Bina Nusantara大学国际关系系的战略研究。对先前完成的研究的文献回顾研究了现有的框架和模型,包括机制、动态、美学(MDA)框架和分析、设计、开发、执行、评估(ADDIE)模型,以及设计游戏内容的学习第一原则。结果显示了这些框架在游戏设计过程中的实施情况,以及游戏早期开发的原型呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A design model for digital game-based learning in the study of international relations: Developing an innovative learning method for a defense strategy course at Bina Nusantara University
Digital Game-Based Learning (DGBL) has been tested and proved to be a viable solution for many educational challenges. This research aims to study several frameworks used to develop games for educational purposes and formulate a framework for the development of game-based learning, specifically for Strategic Studies in International Relations Department, Bina Nusantara University. Literature reviews of previously completed research studied existing frameworks and models, including the Mechanics, Dynamics, Aesthetics (MDA) Framework and the Analysis, Design, Development, Implementation, Evaluation (ADDIE) Model, as well as the First Principles of Learning for designing the content of the game. The result shows the implementation of these frameworks in the design process of the game, as well as the early development of the game presented as a prototype.
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