开发多设备沉浸式电视体验:用户期望和实践

W. V. D. Broeck, Pau Pamplona, Sergi Fernández Langa
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引用次数: 2

摘要

本文讨论了波尔图一所足球学校纪录片的封闭实验室试点测试结果。该纪录片以普通定向电视内容的形式在高清电视屏幕上播放,参与者可以使用三星Gear VR HMD和平板电脑360度观看。27名参与者参加了测试,测试以个人和2人一组的方式进行。实验室测试的目的是调查人们如何利用这种多设备设置(他们使用哪种设备,互动的时间长短,他们是站着还是坐着),以及他们是否认为这是一种社交体验。此外,360°体验对故事情节的影响也受到了质疑。每次会议都进行了观察,之后进行了一次访谈来讨论这次经历。受访者对这种体验相当热情。尽管HMD倾向于孤立人们,但它仍然被认为是一种社会体验,人们谈论它的内容和体验。设置的一个主要限制是电视内容与VR和平板电脑上的内容在视听质量上的差异,后者不是高清的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a Multi-Device Immersive TV-Experience: User Expectations and Practices
This paper discusses the results of a closed lab pilot test featuring a documentary on a football school in Porto. The documentary was displayed as regular directed TV-content on an HD TV-screen and participants could use a Samsung Gear VR HMD and a tablet to watch it in 360°. 27 participants participated in the test and testing took place with individual viewers and in teams of 2. The aim of the lab test was to investigate how people would make use of this multi-device set-up (which devices do they use, length of the interaction, do they stand or sit down) and whether they consider this a social experience. Also, the influence of the 360° experience on the storyline was questioned. Each session was observed and afterwards an interview took place to discuss the experience. Respondents were rather enthusiastic about this experience. Even though the HMD tends to isolate people, it was still considered a social experience and people talked about the content and the experience. A main limitation of the set-up was the difference in audiovisual quality between the content on TV and the content on the VR and the tablet, which was not in HD.
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