{"title":"kinect骨骼追踪器用于身体康复训练的定量评估","authors":"Shawn N. Gieser, V. Metsis, F. Makedon","doi":"10.1145/2674396.2674429","DOIUrl":null,"url":null,"abstract":"Using video game technology in physical rehabilitation has shown many positive results in the past few years. The release of the Microsoft Kinect has presented many new opportunities for development in physical rehabilitation technologies. However, there have been questions about the Kinect's accuracy in actual experimentation. In this paper, we compare skeleton data obtained by a Kinect to that obtained by a VICON system in order to determine the accuracy of the Kinect while a tracked subject is moving their arm around. This is the first steps towards a much larger physical rehabilitation system.","PeriodicalId":192421,"journal":{"name":"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments","volume":"215 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises\",\"authors\":\"Shawn N. Gieser, V. Metsis, F. Makedon\",\"doi\":\"10.1145/2674396.2674429\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using video game technology in physical rehabilitation has shown many positive results in the past few years. The release of the Microsoft Kinect has presented many new opportunities for development in physical rehabilitation technologies. However, there have been questions about the Kinect's accuracy in actual experimentation. In this paper, we compare skeleton data obtained by a Kinect to that obtained by a VICON system in order to determine the accuracy of the Kinect while a tracked subject is moving their arm around. This is the first steps towards a much larger physical rehabilitation system.\",\"PeriodicalId\":192421,\"journal\":{\"name\":\"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments\",\"volume\":\"215 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2674396.2674429\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2674396.2674429","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises
Using video game technology in physical rehabilitation has shown many positive results in the past few years. The release of the Microsoft Kinect has presented many new opportunities for development in physical rehabilitation technologies. However, there have been questions about the Kinect's accuracy in actual experimentation. In this paper, we compare skeleton data obtained by a Kinect to that obtained by a VICON system in order to determine the accuracy of the Kinect while a tracked subject is moving their arm around. This is the first steps towards a much larger physical rehabilitation system.