模拟光在漫射表面之间的相互作用

Cindy M. Goral, K. Torrance, D. Greenberg, B. Battaile
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引用次数: 69

摘要

描述了一种模拟漫反射表面间光相互作用的方法。目前计算机图形学中使用的光反射模型没有考虑漫射表面之间的物体对物体的反射,因此不正确地计算了全局照明效果。基于热工程方法的新程序,包括有限面积的漫射光源的影响,以及由漫射反射引起的“溢色”效应。用一个简单的环境来说明这些模拟效果,并提供了物理模型的照片。该程序适用于由理想漫反射器组成的环境,可以解释来自各种光源的直接照明。生成的表面强度与观测者的位置无关,因此可以对动态序列进行环境预处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling the interaction of light between diffuse surfaces
A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects. The new procedure, based on methods used in thermal engineering, includes the effects of diffuse light sources of finite area, as well as the “color-bleeding” effects which are caused by the diffuse reflections. A simple environment is used to illustrate these simulated effects and is presented with photographs of a physical model. The procedure is applicable to environments composed of ideal diffuse reflectors and can account for direct illumination from a variety of light sources. The resultant surface intensities are independent of observer position, and thus environments can be preprocessed for dynamic sequences.
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