windows:过渡桌面和沉浸式用户界面的框架

A. Hill, Andrew E. Johnson
{"title":"windows:过渡桌面和沉浸式用户界面的框架","authors":"A. Hill, Andrew E. Johnson","doi":"10.1109/3DUI.2008.4476584","DOIUrl":null,"url":null,"abstract":"The uniqueness of 3D interaction is often used to justify levels of user fatigue that are significantly higher than those of desktop systems. Object manipulation and symbolic manipulation techniques based strictly on first person perspective are also generally less efficient than their desktop counterparts. Instead of considering the two environments as distinct, we have focused on the idea that desktop applications will likely need to transition smoothly into full immersion through intermediate states. The Withindows framework uses image-plane selection and through- the-lens techniques in an attempt to smooth the movement of both traditional and immersive applications across transitional states such as desktop stereo and multi-display setups. We propose using a virtual cursor in the dominant eye and a reinforcing cursor in the non-dominant eye to avoid ambiguity problems that have discouraged the use of image-plane selection in stereo. We show how image-plane selection resolves non-linear control-display relationships inherent in some approaches to desktop stereo. When combined with through-the-lens techniques, image-plane selection allows immersive viewpoint management and 2 1/2D object manipulation techniques analogous to those on the desktop. This approach resolves global search and scaling problems inherent in prior through-the-lens implementations. We describe extensions for 6 DOF input devices that do not supersede the default interaction method. We developed a single-authored virtual world builder as a proof of concept application of our framework. Our evaluations found alternate perspectives useful but our implementation of viewing windows proved fatiguing to some users.","PeriodicalId":131574,"journal":{"name":"2008 IEEE Symposium on 3D User Interfaces","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Withindows: A Framework for Transitional Desktop and Immersive User Interfaces\",\"authors\":\"A. Hill, Andrew E. Johnson\",\"doi\":\"10.1109/3DUI.2008.4476584\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The uniqueness of 3D interaction is often used to justify levels of user fatigue that are significantly higher than those of desktop systems. Object manipulation and symbolic manipulation techniques based strictly on first person perspective are also generally less efficient than their desktop counterparts. Instead of considering the two environments as distinct, we have focused on the idea that desktop applications will likely need to transition smoothly into full immersion through intermediate states. The Withindows framework uses image-plane selection and through- the-lens techniques in an attempt to smooth the movement of both traditional and immersive applications across transitional states such as desktop stereo and multi-display setups. We propose using a virtual cursor in the dominant eye and a reinforcing cursor in the non-dominant eye to avoid ambiguity problems that have discouraged the use of image-plane selection in stereo. We show how image-plane selection resolves non-linear control-display relationships inherent in some approaches to desktop stereo. When combined with through-the-lens techniques, image-plane selection allows immersive viewpoint management and 2 1/2D object manipulation techniques analogous to those on the desktop. This approach resolves global search and scaling problems inherent in prior through-the-lens implementations. We describe extensions for 6 DOF input devices that do not supersede the default interaction method. We developed a single-authored virtual world builder as a proof of concept application of our framework. Our evaluations found alternate perspectives useful but our implementation of viewing windows proved fatiguing to some users.\",\"PeriodicalId\":131574,\"journal\":{\"name\":\"2008 IEEE Symposium on 3D User Interfaces\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2008.4476584\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2008.4476584","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

3D交互的独特性经常被用来证明用户的疲劳程度明显高于桌面系统。严格基于第一人称视角的对象操作和符号操作技术通常也不如桌面操作效率高。我们没有把这两种环境看作是不同的,而是把重点放在桌面应用程序可能需要通过中间状态顺利过渡到完全沉浸式的想法上。withinwindows框架使用图像平面选择和通过镜头技术,试图使传统和沉浸式应用程序在过渡状态(如桌面立体声和多显示器设置)之间的移动更加平滑。我们建议在主视眼中使用虚拟光标,在非主视眼中使用强化光标,以避免在立体图像中阻碍使用图像平面选择的模糊问题。我们展示了图像平面选择如何解决某些桌面立体声方法中固有的非线性控制-显示关系。当与镜头技术相结合时,图像平面选择允许沉浸式视点管理和类似于桌面的2.1 / 2d对象操作技术。这种方法解决了全局搜索和缩放问题,这些问题是先前的透镜实现所固有的。我们描述了不取代默认交互方法的6 DOF输入设备的扩展。我们开发了一个单独编写的虚拟世界构建器,作为我们框架的概念验证应用程序。我们的评估发现替代视角很有用,但是我们的查看窗口的实现证明对一些用户来说是疲劳的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Withindows: A Framework for Transitional Desktop and Immersive User Interfaces
The uniqueness of 3D interaction is often used to justify levels of user fatigue that are significantly higher than those of desktop systems. Object manipulation and symbolic manipulation techniques based strictly on first person perspective are also generally less efficient than their desktop counterparts. Instead of considering the two environments as distinct, we have focused on the idea that desktop applications will likely need to transition smoothly into full immersion through intermediate states. The Withindows framework uses image-plane selection and through- the-lens techniques in an attempt to smooth the movement of both traditional and immersive applications across transitional states such as desktop stereo and multi-display setups. We propose using a virtual cursor in the dominant eye and a reinforcing cursor in the non-dominant eye to avoid ambiguity problems that have discouraged the use of image-plane selection in stereo. We show how image-plane selection resolves non-linear control-display relationships inherent in some approaches to desktop stereo. When combined with through-the-lens techniques, image-plane selection allows immersive viewpoint management and 2 1/2D object manipulation techniques analogous to those on the desktop. This approach resolves global search and scaling problems inherent in prior through-the-lens implementations. We describe extensions for 6 DOF input devices that do not supersede the default interaction method. We developed a single-authored virtual world builder as a proof of concept application of our framework. Our evaluations found alternate perspectives useful but our implementation of viewing windows proved fatiguing to some users.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信