翻转游戏提高学习成果危机准备课程

Geir Ove Venemyr, B. Bakken, L. Kiønig, Ole Jorgen S. Ranglund, Stig Holen, H. Haave, T. Vold, R. Braun
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引用次数: 2

摘要

为危机和事件做准备已得到越来越多的关注,在教育系统内也是如此。在挪威的内陆应用科学大学Rena校区,开发了一项学士学位研究,以满足不仅在市政当局而且在私人组织中对教育工作人员的日益增长的需求。法规和政府指示也在能够并知道如何处理危机的员工和需要知道如何处理危机的员工之间造成了空白。此外,为了避免危机,准备问题也受到了很多关注。直到最近,这项研究一直是普通课堂教育和练习的结合,既有现场练习,也有桌面练习,这两种方法在计划和执行上都是昂贵和耗时的。两年前,一些教职员工和一小群学生开始研究将游戏用于教育目的。其中一些游戏是免费软件,可以从互联网上下载,另一款游戏是由波西米亚互动模拟公司(https://bisimulations.com/)开发的。在训练过程中使用MeTracker (http://www.concorde-project.eu/index.php/results/developments/the-training-tools/1-metracker)组织工作,并开发游戏,这已被证明是学习如何准备和处理危机的有力工具。即使开发和许可的初始成本有些可观,这些工具将为学生提供一种独特的可能性,以比使用现场练习更大的数量模拟危机。到目前为止,教职员工已经为学生们设计了游戏场景。现在的变化是使用基于游戏的环境来玩学生自己开发的场景。参加测试的学生是在他们学习的第三年,学生们对这种方法的初步反馈是积极的。本文介绍了访谈和观察的结果,试图确定这种方法如何支持增强的学习成果。初步结果支持使用学生自己的背景和更早(比“普通”练习)开始反思过程的想法。此外,让学生在自己的场景中扮演角色也有助于提高学习效果。利用基于游戏和基于计算机的环境,结合物理游戏领域,结合之前的场景开发环节,可以证明是利用基于游戏的学习的下一步。本文还提出了利用游戏的理论推理,并讨论了开发场景如何支持反思过程,从而提高课程的学习成果。科尔布的体验式学习周期的原始形式为需要考虑的过程提供了有价值的线索,唐纳德Schön关于“反思性实践者”的作品有助于加强对学习过程的理解,以及我们作为教职员工如何支持学生成为更好地预防和处理危机的反思性实践者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flipped gaming for enhanced learning outcome crisis preparedness courses
Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the increased need for educating staff not only in municipalities, but also in private organizations. Regulations and governmental instructions have also created a void between staff that can and know how to handle crisis and staff that need to know how to handle crisis. In addition, the preparedness issue, in order to avoid crisis, has received a lot of attention. The study has until recently been a mix of ordinary classroom education and exercises, both live and table top exercises, both which is costly and time consuming both in planning and execution. Two years ago, some faculty staff and a small group of students started to look into using games for educational purposes. Some of the games were free ware and downloadable from the internet, another game was developed by Bohemia Interactive Simulations (https://bisimulations.com/). Combining using MeTracker (http://www.concorde-project.eu/index.php/results/developments/the-training-tools/1-metracker) for organizing the work during a training process, and the developed game, this has proved to be a powerful tool for learning about how to be prepared for and handle crisis. Even if the initial costs for development and licenses have been somewhat substantial, the tools will provide the students with a unique possibility of simulating crisis in a higher volume than what is possible using live exercises. So far, the faculty staff has developed the scenarios for the students to play. The change from this is now to use a game based environment to play scenarios developed by the students themselves. The students that have tested this is in the third year of their study and the preliminary feedback from the students on this approach has been positive. The paper presents the results from interviews and observations, looking to establish how this approach has supported an enhanced learning outcome. Preliminary results provide support to the ideas of using the students own backgrounds and starting the reflection processes earlier (than in “ordinary” exercises). Also letting the students be actors in their own scenario can contribute towards the learning outcome. This combination of utilizing a game based and computer-based environment, with a physical play sphere, in combination with a prior session with scenario development, can prove to be the next step in utilizing game based learning. The paper also present a theoretical reasoning for utilizing games, and discuss how developing scenarios support reflection processes that will in turn enhance learning outcomes from a course. Kolb's experiential learning cycle in its original form provide valuable clues towards the processes that needs to be considered, and Donald Schön's works regarding the “reflective practitioner” contributes to enhance the understanding of how the learning process and how we as faculty staff can support our students in becoming reflective practitioners that are better equipped to prevent and handle crisis.
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