用桌面虚拟现实探索游戏支持流域扫盲

Robson Araujo Junior, Alec M. Bodzin
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引用次数: 0

摘要

开发桌面虚拟现实(dVR)探索游戏原型,作为促进中学生流域素养的课程强化活动。它关注的是当地流域的空间组成、地理和历史。这款dVR探索游戏于2021年夏天在美国东部实施,当时正值2019冠状病毒病(COVID-19)大流行,有35名10-14岁的学生在暑期学校学习。在完成游戏之前和之后,参与者立即回答了一个9项分水岭素养测试,评估分水岭理解的基本要素。初步的调查结果显示,玩家识别当地分水岭的能力有所提高,以及它们是如何通过河流、小溪和人造建筑与海洋相连的。流域识字率测量是一种有效和可靠的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game
A prototype desktop Virtual Reality (dVR) exploration game was developed as a curriculum enhancement activity for promoting watershed literacy with middle school students. It focuses on the spatial components, geography, and history of their local watershed. The dVR exploration game was implemented in the summer of 2021 in eastern USA during the COVID-19 pandemic with 35 learners aged 10–14 during summer school. Immediately before and after gameplay completion, the participants answered a 9-item watershed literacy measure assessing essential elements of watershed understandings. The preliminary findings revealed players’ improved ability to identify their own local watershed and how it connected to the ocean by rivers, creeks, and human-made structures. The watershed literacy measure was found to be a valid and reliable instrument.
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