{"title":"简单公式:“碎玻璃”的增强虚拟装置作品","authors":"Tatsuro Kudo","doi":"10.1145/3139468.3139483","DOIUrl":null,"url":null,"abstract":"The scenes of breaking glass are often seen in movies, games, music PV and so on[Mediocre 2014; Mission Impossible 2011; Ringo 1999] (Fig. 1). This is an attractive scene that gives audiences the impact of destruction with delicate visual effects, such as the scattering of bits of glass and refraction of the transmitted light.","PeriodicalId":299203,"journal":{"name":"SIGGRAPH Asia 2017 VR Showcase","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The simple formula: the augmented virtuality installation work for \\\"breaking glass\\\"\",\"authors\":\"Tatsuro Kudo\",\"doi\":\"10.1145/3139468.3139483\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The scenes of breaking glass are often seen in movies, games, music PV and so on[Mediocre 2014; Mission Impossible 2011; Ringo 1999] (Fig. 1). This is an attractive scene that gives audiences the impact of destruction with delicate visual effects, such as the scattering of bits of glass and refraction of the transmitted light.\",\"PeriodicalId\":299203,\"journal\":{\"name\":\"SIGGRAPH Asia 2017 VR Showcase\",\"volume\":\"90 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2017 VR Showcase\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3139468.3139483\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 VR Showcase","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139468.3139483","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The simple formula: the augmented virtuality installation work for "breaking glass"
The scenes of breaking glass are often seen in movies, games, music PV and so on[Mediocre 2014; Mission Impossible 2011; Ringo 1999] (Fig. 1). This is an attractive scene that gives audiences the impact of destruction with delicate visual effects, such as the scattering of bits of glass and refraction of the transmitted light.