四种颜色分配性能比较模拟器

Shinheon Kim, KyuJin Kim, Chonggun Kim
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引用次数: 0

摘要

在地图、碳纳米管和蜂窝网络等拓扑表示中,相邻的单元被分配不同的专有颜色来表示不同的特征。在前人的研究中,基于四色定理,提出了一种在多边形聚类传感器网络中仅使用四个通道就能在邻居之间分配排他通道的算法。该算法在各种复杂拓扑中的性能尚未得到很好的评价。在本研究中,我们开发了一个基于Voronoi图生成各种复杂多边形拓扑的模拟器,并基于所提出的算法仅使用四种颜色在整个拓扑上分配颜色,并测试了相邻单元之间颜色冲突的情况。为了评价算法的性能,在大小相等的六边形单元组成的拓扑结构中进行了配色实验,验证了三种颜色在邻域内的排他配色是有效的。在复杂的多边形单元拓扑中,我们证实了所开发的模拟器工作正常。我们也确认性能的差异是根据颜色分配的顺序。在未来的研究中,我们将研究一些有效的减少颜色冲突和快速解决冲突的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Simulator for Performance Comparison of Four Color Allocation
In topology representations such as maps, carbon nanotubes, and cellular networks, neighboring cells are assigned different exclusive colors to represent different characteristics. In the previous research, based on the fourcolor theorem, an algorithm that can allocate exclusive channels among neighbors using only four channels in a polygonal cluster sensor network is proposed. The performance of this algorithm in various and complex topologies has not been well evaluated. In this study, we develop a simulator that generates various complex polygonal topologies based on the Voronoi diagrams and assigns the colors on the entire topology using only four colors based on the proposed algorithm, and tests the cases of color collision between adjacent cells. In order to evaluate the performance of the algorithm, experiments are conducted to assign colors in a topology composed of hexagonal cells of equal size, and it is confirmed that three colors are efficient for exclusive coloring in the neighborhood. In the complex polygonal cell topology, we have confirmed that the developed simulator is working properly. We also confirm that the difference in performance according to the color allocation order. For the future studies, we will study some efficient methods for decreasing color collisions and fast resolving of collision.
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