{"title":"一个多模态乐高®为基础的学习活动,混合音乐符号和计算机编程","authors":"L. A. Ludovico, D. Malchiodi, L. Zecca","doi":"10.1145/3139513.3139519","DOIUrl":null,"url":null,"abstract":"This paper discusses a multimodal learning activity based on LEGO® bricks where elements from the domains of music and informatics are mixed. Such an experience addresses children in preschool age and students of the primary schools in order to convey some basic aspects of computational thinking. The learning methodology is organized in two phases where construction blocks are employed as a physical tool and as a metaphor for music notation, respectively. The goal is to foster in young students abilities such as analysis and re-synthesis, problem solving, abstraction and adaptive reasoning. A web application to support this approach and to provide a prompt feedback to user action is under development, and its design principles and key characteristics will be presented.","PeriodicalId":441030,"journal":{"name":"Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A multimodal LEGO®-based learning activity mixing musical notation and computer programming\",\"authors\":\"L. A. Ludovico, D. Malchiodi, L. Zecca\",\"doi\":\"10.1145/3139513.3139519\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses a multimodal learning activity based on LEGO® bricks where elements from the domains of music and informatics are mixed. Such an experience addresses children in preschool age and students of the primary schools in order to convey some basic aspects of computational thinking. The learning methodology is organized in two phases where construction blocks are employed as a physical tool and as a metaphor for music notation, respectively. The goal is to foster in young students abilities such as analysis and re-synthesis, problem solving, abstraction and adaptive reasoning. A web application to support this approach and to provide a prompt feedback to user action is under development, and its design principles and key characteristics will be presented.\",\"PeriodicalId\":441030,\"journal\":{\"name\":\"Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3139513.3139519\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139513.3139519","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A multimodal LEGO®-based learning activity mixing musical notation and computer programming
This paper discusses a multimodal learning activity based on LEGO® bricks where elements from the domains of music and informatics are mixed. Such an experience addresses children in preschool age and students of the primary schools in order to convey some basic aspects of computational thinking. The learning methodology is organized in two phases where construction blocks are employed as a physical tool and as a metaphor for music notation, respectively. The goal is to foster in young students abilities such as analysis and re-synthesis, problem solving, abstraction and adaptive reasoning. A web application to support this approach and to provide a prompt feedback to user action is under development, and its design principles and key characteristics will be presented.